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 Ministry Of Magic

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Rayvn Snape
Slytherin Student
Slytherin Student
Rayvn Snape


Number of posts : 866
Age : 37
Wand Type : Phoenix feather, 10 1/4 inches, Yew, Nice and supple
House Quiditch Position (If on Team) : Slytherin Captain and Beater
Patronus : Wolf
Registration date : 2008-10-30

Ministry Of Magic Empty
PostSubject: Ministry Of Magic   Ministry Of Magic EmptySat Nov 22, 2008 10:26 pm

The Ministry of Magic



In the wizard world there is a Ministry of Magic. It is somewhat
comparable to government. Their goal is to keep the muggles from
knowing about wizards and magic. Here is some more info on it.


The Ministry of Magic is located somewhere just below the surface of downtown
London. To get to the Ministry, you must head for an old shabby telephone booth
down in a small graffiti filled alleyway. Once you get inside the booth, pick up
the receiver, hold it above your head, and dial 6 - 2 - 4 - 4 - 2. After
this you will get the receptionist. She first tells you to state your name and business. Then after you
tell that, you will get small silver badges that tell your name and business to
get into the Ministry. You are then told, if you are a visitor, to submit to a
search and present your wand for registration at the security desk, which is the
at the far end of the Atrium. Then the telephone booth goes down like an
elevator to the Atrium. The Atrium is a very long and splendid hall with a
highly polished, dark wood floor.

The peacock-blue ceiling was inlaid with
gleaming symbols that were continually moving and changing like some enormous
heavenly notice board. On each side of the Atrium, there were many gilded
fireplaces. The fireplaces on the left side were for Arrivals, where every few
seconds a witch or wizard would emerge. On the right side, short queues of
wizards were forming before each fireplace, waiting to depart. In the middle of
the Atrium there was a fountain. A group of golden statues, larger than
life-size, stood in the middle of a circular pool. Tallest of the all was a
noble-looking wizard with his wand pointing straight in the air. Grouped around
him were a beautiful witch, a centaur, a goblin, and a house-elf.

The last three
were all looking adoringly up at the witch and wizard. Glittering Jets of water
were flying from the ends of the two wands, the point of the centaur's arrow,
the tip of the goblin's hat, and each of the house-elf's ears, so that the
tinkling hiss of water was added to the pops and cracks of Apparators and the
clatter of footsteps as hundreds of witches and wizards strode toward a set of
golden gates at the far end of the hall. As Harry passed the fountain headed
toward the security desk, inside he saw lots of sickles and knuts inside the
pool. A small sign on the fountain said:

All
proceeds from the Fountain of Magical Brethren will be given to St.
Mungo's Hospital for Magical Maladies and Injuries.


Harry got to the Security
desk and a badly shaven man in peacock blue robes took Harry's wand and weighed
it on a balance (this tells what type of wand it is). After they passed the
Security desk they headed for the Elevator through the Golden Gates. They got in
a very crowded elevator and went up. As the elevator went up the voice told what
floor they were on and what is on that floor. This is a listing of the floors at
the Ministry of Magic:

Level 10: Courtrooms
Level 10 cannot be reached
by the elevator (lift). It is a corridor with rough stone walls and torches in
brackets. There were heavy wooden doors with iron bolts and keyholes. At the end
of the hall was a grimy dark door with an immense iron lock, this was Courtroom
10, the place of Harry's hearing.

Level 9: Department of Mysteries
The walls of this floor
were bare, there were no windows and no doors apart from a plain black one set
at the very end of the corridor. To the left of the door was a small flight of
steps to Level 10.

Level 8: The Atrium
The reception area where
all of the witches and wizards that work at the Ministry gather to head to work.
The place has a dark wood floor with fireplaces on each side and a peacock blue
ceiling that is inlaid with gleaming golden symbols that may be some kind of a
notice board. In the Atrium there is the Fountain of Magical Brethren, and at
the far end of the Atrium is the Security desk and a great pair of golden gates
that lead to the elevators.

Level 7: Department of Magical Games and Sports
Including the, British and
Irish Quidditch Headquarters, Official Gobstones Club, and Ludicrous Patents
Office. This level is an untidy corridor with various posters of Quidditch teams
tacked lopsidedly on the walls.

Level 6: Department of Magical Transport
Including the Floo
Network Authority, Broom Regulatory Control, Portkey Office, and Apparation Test
Center. On this floor, several paper airplanes swooped into the elevator, they
were a pale violet color with Minister of
Magic stamped on them. These were Interdepartmental Memos.


Level 5: Department of International Magical
Cooperation
Including the,
International Magical Trading Standards Body, the International Magical Office
of Law, and the International Confederation of Wizards, British Seats.

Level 4: Department for the Regulation and
Control of Magical Creatures
Including the Beast,
Being, and Spirit Divisions, Goblin Liaison Office, and Pest Advisory Bureau. A
wizard holding a fire-breathing chicken got out on this level.


Level 3: Department of Magical Accidents andCatastrophes
Including the Accidental
Magic Reversal Squad, Obliviator Headquarters, and the Muggle-Worthy Excuse
Committee.


Level 2: Department of Magical Law Enforcement
Including the Improper
Use of Magic Office, Auror Headquarters, and Wizengamot Administration Services.
This is the level at which Harry and Mr. Weasley got off. On this level they
walked down a corridor lined with doors, they then went through a great pair of
oak doors into an open area divided into cubicles. The sign told them that this
was the Auror Headquarters. They
walked through here and passed through another set of large oak doors into
another passage, turned left, and followed the corridor and turned right into a
small dimly lit shabby corridor and reached a dead end where they found a two
doors. One led to a broom closet and one had a small lopsided plaque that read Misuse
of Muggle Artifacts Office.



Level 1: Unknown
We believe that this level
is home to the office of the Minister of Magic and the high-rank people in the
Ministry.


Minister's Office


Purpose: To run the Ministry of Magic
Head: Cornelius Fudge
Members: Senior Undersecretary to the
Minister: Dolores Jane Umbridge
Junior Undersecretary to the Minister: Percy Weasley


Department of International Magical Cooperation

Purpose:To keep nations that know about magic united together.
Head:N/A. Previously the late Bartemius Crouch Sr.
Members:Percy Weasley
(Now Working for the Minister Himself)
Department of Mysteries

Purpose:Top secret.
Members:Bode (Deceased) and Croaker.
Magical Law Enforcement Squad

Purpose:To ensure the safety of all wizarding kind and muggles.
Members:Ex-member Cornelius Fudge.
Misuse of Muggle Artifacts

Purpose:To recover artifacts that Muggles use that are bewitched.
Head:Arthur Weasley
Members:Perkins
Department for the Regulation and Control of Magical Creatures

Purpose:To control and research magical creatures.
Head:Amos Diggory
Department of Magical Games and Sports


Purpose:To promote and organize magical games and sports.
Head:Ludo Bagman
Members:The late, Bertha Jorkins
Committee on Experimental Charms

Purpose:To experiment on new charms and spells
Members:Gilbert Wimple
Accidental Magic Reversal Squad

Purpose:To "mop up the mess" when magic is performed in front of Muggles.
Department of Transportation

Purpose:To keep the magical forms of transportation hidden from the Muggles.
Improper Use of Magic Office

Purpose:To punish wizards/witches who abuse their magical privileges.
Members: Malfalda Hopkirk
Goblin Liaison Office

Purpose:To keep the unity between Goblins and humans fresh.
Committee for the Disposal of Dangerous Creatures



Purpose:To eliminate dangerous creatures.

To Join we want to know;
Name;
Age*Must be 17*
Wand;
What you want to do;
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